NOTE: You want to force him into sending incorrect coordinates to the commandos. Head to the villa to the northwest to locate the informant. It is a good idea to sleep until daylight before you hunt for some more commandos. Rest at the safe house to restore your health once the guards are dispatched. TIP: Go to the nearest map bus symbol to instantly travel close to your target. UFLL Objective: Wreck the commandos' gear. After being searched and cleared, head upstairs.įind Dr. Pay attention to the final few pointers about map usage and locating tasks and objectives.Ĭontinue to the HFLL Headquarters, located on the west side of town and identified on your GPS with a yellow triangle.Ĭheck in with the guard at the front desk. NOTE: This is the end of the introductory tutorial. Leave the church through the main doorway. Take a vehicle and drive into the town at the center of the region and find the church.Įnter the church through the main door on the north side of the building. Objective: Go to the church and give the tape to Father Maliya. He will offer a rescue bonus, e.g., free revival. Talk to the journalist - a man sitting at a table in the corner - and take the audio tape from him.įinally, talk to the guy standing just across from the journalist. Locate the hostage you freed and speak to him. Objective: Continue into Mike’s Bar to find help with curing your malaria.Ĭross the street and enter the bar through the main door. Objective: Head next door to the armory to pick up your weapon.Īfter picking your weapon off the wall, exit the shop. NOTE: An infinite number of fresh weapons will now be available at the armories that are located near the weapons shops. Purchase one of the available weapons with your diamonds. Use the computer inside the shop to browse the list of available weapons and upgrades. Objective: Purchase weapons using the Weapon Shop's computer.ĭrive along the roads until you see the weapons shop indicated on the map near the bar. Locate the first case near the garage with the car. As you get closer, an alarm signal will begin to sound. NOTE: The flashing green light indicates that diamonds are near. Watch for the small green flashing light on the radar unit. Objective: Locate the diamonds using your GPS. Objective: Return to the slaughterhouse to meet Kankaras. Open the bolted wooden door to the storage closet to free the hostage. Sneak into the building using the hole in the fence on the west side. Use the monocular to look around and scout out your enemies.įollow the map marker to the building with the hostage. Park the car and hop out of the car before you arrive at the destination.Ĭontinue left on foot to the hilltop overlooking the camp. Objective: Go to the observation point and scout the camp. Objective: Use the bed-roll in the safe house. Take out the two or so guards stationed there to assume control of the safe house. Park the car in a safe place before you reach it. Objective: Kill the scouts at the safe house.įollow the GPS arrow south towards the safe house. Objective: Pop open the hood to fix the car. Grab syrettes in the first aid kit on the wall, Take the assault rifle and flamethrower from the table. Upon awakening for the second time, your mysterious good Samaritan introduces himself.įollow the on-screen prompts to learn first aid treatment and saving. Objective: Pick up the weapons and syrettes from the health kit on the wall. NOTE: Where you pass out determines which mission will be next. Once you make it outside of town, you will collapse and move on to the next mission. Make your way to the north side of town, moving quickly and staying off the main roads. TIP: Check all dead bodies for weapons, e.g., Makarov pistol, Homeland 37 shotgun, and preferably a G3-KA4 assault rifle. TIP: The best way to deal with firefights is to crouch and aim down the pistol's iron sight so that you are a smaller target. Shoot any APR or UFLL troops you encounter before they shoot you. Jump out of one of the two windows on the north side of the building. Jump onto the pile of debris in the next room.Ĭrawl through the doorway to the upstairs walkway. Meet Jackal, who leaves just as fighting breaks out in the street.įollow the on-screen prompts to leave the room. Just watch the scenery and the events that unfold, concluding with your character blacking out. You can look around, but cannot do anything else. NOTE: Begin the game in the back of a Jeep. NOTE: This introductory section is intended as a tutorial to learn all of the basics.
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